kore_mods: (Default)
The Scientists at Cape Kore ([personal profile] kore_mods) wrote in [personal profile] app_this_plz 2013-03-03 12:07 am (UTC)

Cape Kore

Cape Kore



Premise: Your character wakes up in a small, strange little town on a cape. There are empty docks, a lighthouse and only one road out. Some of the homes are lived in, others are abandoned. There is a communicator attached to your character's wrist. The communicators are the only programmable technology your character will find. Even the clocks are all analog. Everything in the town is old or low-tech. Kitchen appliances and washers have turn-dials, the televisions could easily be from the 80s and there isn't anything even remotely like a computer in sight.

There are cameras everywhere and no clue as to who is watching or how they are being constantly repaired. No one is even sure why they are here or where more food will come from when the current food is gone.

Welcome to Cape Kore. For your safety, we don't recommend that you try to leave.


[community profile] cape_kore[community profile] kore_logs[community profile] kore_ooc

PremiseRules and FAQ
ReservesTakenApplication
Housing/Building/TownNPC ListCalendar
OOC ContactDrop/Hiatus


Cape Kore is a small, slow-paced game (3:1 OOC:IC ratio) with an easy AC. There is an emphasis on survival with both horror and mystery elements. The game has a slow-moving plot that can and will be affected by the action or inaction of the characters, as well as more isolated mod-run and player-run plots and room for slice-of-life aspects.

Due to the concept and nature of the game, all characters and players must be at least 18. Aging up of under-aged characters will be approved on a case-by-case basis.

We would love to see any currently-not-taken characters in addition to the specific ones that players have requested below. (Though we do ask players to wait 3 weeks after a drop before picking up that character.)

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