rubycitymods: (Default)
Ruby City Mods ([personal profile] rubycitymods) wrote in [personal profile] app_this_plz 2014-06-29 02:35 am (UTC)

Ruby City

Ruby City
Navigation | Rules | FAQ | Premise | Test Drive | Reservations | Applications
Taken A-I | J-Z

✧ At a Glance

Ruby City is a panfandom jam jar role play that is slowly evolving to meet new needs presented by the current player base. Characters find themselves brought to a City covered in long-damaged Victorian architecture and trapped, unable to leave the city and its surrounding countryside. Beast encounters, strange events, and player-run plots are some of the many things characters will find themselves dealing with in their new surroundings. Moderately paced and interlaced with aspects of slice of life, horror, survival, and other genres, Ruby City is a community shaped by the involvement of its players.


✧Basics


✧Ruby City is community based with most communications occurring on the network and many interactions occurring in the log community. Players also have the option of setting up IC inboxes to more easily start and track private network communications.

✧We are a 16+ community and use a G through NC-17 rating system for logs.

✧We are slow-moderate pace with a quicker pace common during events. We are medium sized as well, with 88 players and a total of 147 characters in play. Our OOC community is friendly and eager to get new applicants involved.

✧Applications are processed on a weekly basis.

✧Activity Check is easy to manage at Ruby City; with just two short proofs necessary in multiple combination possibilities, most new players make AC by their introductory post.

✧Events occur at a one-week length every month (bar any emergencies) and are often run by moderators. However, game-wide events run and managed by players are allowed and encouraged as well. Players and their characters have a very real influence on Ruby City's setting and level of danger.

✧Again, Ruby City is very player-shaped. From the locations that exist to potential events, players have the ability to shape the city to their tastes. Recent developments include the slow formation of a police team, the opening of a bakery, formation of multiple patrol teams, and city damage caused by a wily new resident.

Players have also been on top of independently creating mingle logs and other opportunities for group participation.


✧New and Upcoming developments

✧The State of the City bi-weekly OOC 'newsletter' has returned and suggestions for new editions can be made easily.

✧A Threat Level Report is being managed and tested.

New! A Game Calendar is now available for view.

✧Mods will soon be instituting an effort to make random Beast encounters a more regular occurrence.

✧A map update is in the works, potentially available at the end of this summer.

Navigation | Rules | FAQ | Test Drive | Reservations


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