app_this_plz: (i welcomez you)
ATP ([personal profile] app_this_plz) wrote2015-02-28 06:46 pm
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CHARACTER ADS POST

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bolle: (late night undercovers - you too)

[personal profile] bolle 2015-03-01 04:58 am (UTC)(link)
complicated feelings about you sir checks out this guy his grandfather was willing to die for
caesar like you have room to talk look at your life look at your choices

though since i'm an opportunist and you're here HOW HAVE you found the Box to be overall? Like what tone have the events hit, what kind of movement have players had within the game, do people often run into the problem of "we are in a box we cannot break and yet somehow we must remain unbroken" or is that not as much of an issue?
arealgentleman: (pic#8238844)

[personal profile] arealgentleman 2015-03-01 02:46 pm (UTC)(link)
I am sure they will all talk it out. T_T

I've found it pretty chill oocly and it's probably one of the more welcoming games I've been in. Eventwise, it's generally been a range of body horror to psychological. There's been a zombie event, a creepy things attacking you in the dark event, a hallucination event, a disease event, a creepy Stepford/Mayfield style event and the last one was a yandere event.

I've not found the whole unbreakable box thing an issue, if I'm understanding the question/what Eski told you. Players who are proactive about that sort of thing can get hints or their own player plots situated towards cracking things. Player actions can also have an effect on the setting good and bad.

I'd also say there's a bit of downtime between events, not so much that it becomes slice of lifey, but enough to keep it from being horror terror despair all the time.

I don't know, I hope that makes sense. It's morning for me right now.
bolle: (through a spilled-drink floor)

[personal profile] bolle 2015-03-01 06:39 pm (UTC)(link)
Looks at grandfather, looks at grandson. The mysteries intensify but at least the stone mask sort of... well Cars at least isn't a problem technically anymore??? is he even still soaring through space once everything au-resets
#unanswered questions

Sounds like a good variety all around, which is always nice! I think you have what I was concerned about addressed pretty well. I've just found my energy in a game where you're in a confined space forever with no way to address the situation despite ICly knowing what is going on gets head banging against brick wall concussive after a time. Downtime is also good, for breathing room between things! Constant action can be killer too hahaha

You made perfect sense!