app_this_plz: (hnnnnnnnnn)
ATP ([personal profile] app_this_plz) wrote2016-02-21 07:55 am
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CHARACTER ADS

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livingsymbol: ([D] That's "Commander" to you.)

[personal profile] livingsymbol 2016-02-24 04:01 pm (UTC)(link)
Offering:
Steve Rogers, Marvel 616
John Constantine, DC comics (specifically using Constantine: the Hellblazer)

Preferences:
> medium pace/fairly active pace
> Something not completely slice of life. I'd like it with something else going on, like a gimmick or a goal to follow.
> Power allowances or regains
> I'm leaning away from AUing my characters, but I'm willing to take a look. Aside from that, I'm pretty open to themes.
iamresponding: (bucket - gentle smile)

[personal profile] iamresponding 2016-02-25 08:59 am (UTC)(link)
omg Comics Steve!

I'd really love to see him at [community profile] thelegion. It's a superhero sci fi RP set in the future of the DC Universe, where the characters have to help out the Legion of Superheroes in their fight against evil until they can find out why they were brought there and how to go home. Along the way they're going to have to fight against some major cosmic threats, including one threatening to destroy the whole universe.

Some details:

- definitely plotty! There's an overarching plot and the game is due to only run 1-2 years before wrapping up. We essentially have a campaign planned with lots of superhero action/adventure, and some diplomacy.

- Powers are allowed! Some of them get altered to fit a rule that keeps things on even ground but everyone either keeps most of their powers or gets powers if they're powerless in canon

- castmate! I'd love to toss Rich at Steve.

The only thing that might not fit is the pace. It is a little on the slower side but my experience is I usually get one tag per thread per day, bare minimum, from most people? So it's definitely not super duper slow. And sometimes if the timing works out, there is definitely some boomeranging. The part that's slowest is more just that the game is on the smaller side so you can only have so many threads going at once.

We do also have at least 1-2 major mod plots/events per 2 month AC period and players are allowed to have players plots running even more often than that. We actually have three major mod events/plots planned over the next AC period.

For the most part, it hits your requirements and it'd be really great to toss Rich at Steve! I was kind of bummed that Rich was only briefly on the Avengers in the comics before he died and I'd love to see them interact more.
livingsymbol: (Default)

[personal profile] livingsymbol 2016-03-01 09:14 pm (UTC)(link)
Hey! I'm sorry, my schedule hit a short spike and I wasn't able to get to RP stuff for a bit.

I took a look at your game communities and I was wondering how your events ran? I was just curious about what the system was like for doing plot stuff since you said it is pretty plot-thick. It doesn't have to be too quick as long as it is easy to get into! I'm just curious about how the action is run, such as how information gets delivered and how outcomes are decided? Sorry if that is kind of a weird question.
iamresponding: (bucketless - amused)

[personal profile] iamresponding 2016-03-01 10:03 pm (UTC)(link)
No, it's a perfectly understandable question, especially since they can be run a lot of different ways! I'm one of the mods so I can explain it all.

Generally most plots are log-based. Most are opt in so nobody is forced to do anything they don't enjoy, though there will be the occasional gamewide, but we'll try to provide some variety in those. That means after people volunteer for certain tasks in the plots, we'll usually divide people into teams. (Typically 2-3 characters per teamso nobody really gets hung up on someone tagging slow).

For anything that has to have a really limited number of people, if we get more volunteers then it can handle, we'll RNG. While we'll try to give people plenty to do in plots, for these smaller roles, people have to demonstrate a certain level of activity to be in the RNG pool (or would have to be new so new players can jump in), so we don't have situations where really inactive players get them. Rather than having a really high AC, we're sort of going on a rewards system where higher activity is rewarded. The limit for that is pretty low though, so it's not too hard to make, and we still will always give everyone lots to do in general. It's not a system where the highest activity is rewarded. You just have to make 100 AC points and everyone who makes 100+ is in the pool.

Most major info for plots is OOCly delivered on the ooc comm as per the usual, and ICly delivered through the network so all the characters can get it and discuss it with each other, allowing for characters to have a nice and easy place to plan things together so they can influence the outcome of the plot. I actually have good example of that here and here. That was where the characters all planned out solutions to the plot we were running at the time.

As far as other info, the npcs will often give IC information on plots and sometimes help the characters organize solutions, but usually they're just working off of all the things the characters and players came up with.

We also very much believe in having flexible outcomes for plots. While we do oocly offer multiple possible solutions to a plot if players are having trouble coming up with one, we try to provide a variety of solutions and possible outcomes so people have a choice -- and are always willing to see if we can run with something out of left field if the playerbase comes up with something we didn't think of. As a rule, we also prefer to set up plots so the PCs are the ones that ultimately solve the problems with the npcs supporting them rather than the npcs themselves solving the plots or pushing any specific endings.

So it's pretty easy to jump into things and we definitely provide places for players to plot together OOCly and ICly on the network. And while we will toss the occasional surprise at people, we also try to give a lot of information ahead of time so players have a lot to work with before they even jump in.

Does all this help?
Edited (whoops borked my html sorry) 2016-03-01 22:06 (UTC)