app_this_plz: (i welcomez you)
ATP ([personal profile] app_this_plz) wrote2014-12-27 06:42 pm
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The Bastion

[personal profile] bastionmods 2014-12-29 01:50 am (UTC)(link)
The Bastion


Designed by talented mechanics, the Bastion was meant to be both a sanctuary and a defense mechanism at once. Should the world ever fall into war, the Bastion could be activated, giving refugees a safe place to flee to. The Bastion was meant to be self-monitoring, and could take care of all the needs of its population without any interference.

However, nobody expected the Calamity. Millions perished in the blink of an eye, and the world itself was torn to shreds. All that remains is the Skyway, a collection of floating lands that occupy the space once inhabited by an entire world. The Calamity was so terrible that the Bastion itself was damaged, and it lacks the power necessary to repair itself.

In order to repair the Bastion, characters will have to search for Cores on the Skyway. They provide the power necessary for the Bastion to repair itself, and each Core brings the Bastion one step closer to being 100% operational. Until then, everyone who survived the Calamity will have to work together to survive and keep the monsters of the Skyway out of the Bastion, or else the last sanctuary of mankind will fall to the horrors that lurk outside its borders.


The Bastion is a panfandom, plot-heavy game set in the world of Bastion with a focus on the consequences of choices made by the characters within the game. Characters will be able to shape the setting as they see fit, and ultimately it is up to them to repair the Bastion and make a new home for all living creatures. You do not have to have played Bastion to app into this game.

[community profile] thebastion || [community profile] thebastionooc || navigation

· 1 IC day = 3 OOC days
· Applications are always open.
· We accept OUs, AUs, and OCs.
· Apps can be posted at any time, and they are processed every two weeks. Our next app date is January 3rd.
· While there are some slice-of-life elements in it, this is primarily a plot-driven game.
· There are survival elements to the game. Characters had to scavenge for supplies and look for survivors. The areas characters can search through expand with each plot-related event.
. In addition to the survival elements, the characters are also looking for information on why the Calamity happened, as well as how it happened.
· Game-wide events are designed to fit into the overarching plot of Bastion.
· Plot-related events happen once every four-to-six weeks. Smaller, mini-events happen in-between those.
· Actions characters take will have an effect on the game itself. Both positive and negative consequences can come from choices made.
· The game has a set ending point. There are several different possible endings to the game, depending on the choices characters make.
· Prior knowledge of Bastion is not necessary; all important terms and game locations are described on the information pages.
· Teamwork is required for survival.


Our taken list can be found right here, so you can go and see who we already have in the game.