ATP (
app_this_plz) wrote2014-09-27 06:57 pm
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GAME ADS
GAMEADSPOSTANDRULES » put an ad up with the characters / crew / pairings / fetish you want for your game. yes, this means LJ, DW, and IJ games. deal with it. » ABSOLUTELY NO obnoxious coding (font size > 4, no banners, no blinking text, no sparklies, no tables, no pictures). use all the colors you like and then some, but please remember 4 "big" tags > font size 4. » if you're recommending a game to someone, try to match your suggestion to their needs. if you notice issues, any wank, feel free to notify me. try not to recommend the same game to every single ad, either. » if there's trouble, tell me HERE, please! |
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Fabula(e) Victoriana
By all appearances, it is a boarding house like any other... until you look outside and notice that the quaint brick exterior doesn't quite seem big enough to contain all its rooms. (In fact, it adds a new one for each new face.)
You are now in Nusquamton, a patchwork of the lost streets of a thousand cities: London, Paris, Madrid, Calcutta among others. It is a city in flux, changing from day to day. Nonetheless, there are some features that are always the same: a port to the West, fed by a deep, slow river that bisects the city, the Steam District in the north, (the height of technological achievement, colorful and busy, but prone to explosions). To the South lies the dilapidated neighborhood known as the Marsh, where the strange vapors of the nearby swamp give rise to shambling hordes of undead and other unsettling things, from time to time. (There are even rumours of a headless horseman!) Beyond the city, there are moors, meadows and forests outside of the city, all stretching to the horizon...
However...
Those who venture out that far, will find that, once there, they're facing the city again. The same goes for those who book passage on one of the ships out of the port. Your character is trapped. Will they make the best of it? Or will they make a little chaos in a bid to free themselves?
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Come and play with us! \o/